Searc

Saturday 5 February 2011

Multi Texturing and Crators

I have been workin on multitexturing and cratos this wekend the detail is still too low for a full blown planet but its getting there. I will be posting some of the techniques used, when i have got them working to a satifactory point. But for now a little eye candy.

A bit of a muckup with the shaders but got a nice result lol.

Multitexturing fully implemented.

This has been done using the same procedure as last time. Calculate the distance from the center of the sphere, and use that as the height for each texture.

Thursday 3 February 2011