Searc

Sunday 27 March 2011

Been working Hard

I have been working hard on a new implementation using the paper writen by Malte Clasen and Hand-Christian Hege. Its going well so far, but loadz to go to be ohnest i just got the basic geometry working for now and i am working on the camera stuff then, i will be working on the heightmapping which i am currently dreding as its more dificult then actually creating the mesh lol. Anyways heres some screenshots of my current build.




This implmentation used clipmaps, as in hopes implementation, but using spherical rings instead of rectangles. The textureing system is similar to clipmaps, but needs to be converted over to spherical coords. I am aiming to do almost everything entirely on the GPU, as i think this is the way to go, and as you can see from the framerate so far its the best way to go.