Searc

Saturday 9 July 2011

Just some updated screenshots

Just wanted to post some new screenshots, starting look like a real planet.

Anybody want some info on the techniques used just mail me and ill get back to you as soon as possible.




I added some clouds,water and a nice lense effect. Gotta work on the terrain now to lower the draw calls and up the fps, but not a bad job i think so far, i am quite happy with the results.

Friday 8 July 2011

Finally worked the basics out

Well i been grafting hard on the planet and settled someware in the middle, its a gemipmap implementation, which is going to evolve in to a chunked lod, but that is later on got the atmospheric scattering working properly. I will post some implementation info soon, just need the time to do so but for now got some eye candy.


Its a lovely sunrise from the mountains, normals are not yet generated so shadows are not great but its getting there.