My blog on the various projects that i am working on at the moment with different stages in dsesign, and how i acheve them.
Searc
Saturday, 11 February 2012
Oh My Days ive finally got it!!
Well this is more of a progress update then a post, i have finally managed to get the cracks fixed perfectly, still need to fix the normal generation but im getting there. Also i have improved the fps alot i get an avarage of 80fps and even 120fps at some points. I realised that i was not generating the patch indexes properly, which was causing them to point to a completely wrong vertex. Ill give ya a few screenshots but nothing major to see just you wont notice any cracks any more. If anybodys got a any good ideas on hiding the lod transition, with the normal calculation let me know at the moment im looking on generating normal maps on a per patch basis.
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