Searc

Saturday 18 June 2011

Update on what i have been working on

Ok well i have now decided i am going to stick with 6 square clipmaps and morph them in to a sphere, as spherical clipmaps is way beyind my math skills, and also alot more work maybe i will come back to it later on, so far i have managed to get the cube somewhat working and some multitexturing, but still alot of work needed. Its actually quite simple to get the planet its just making it look realistic is the hard part. I have also improved the atmospheric scattering shader a bit, but i cant seem to get the sphere to cull properly im currently working on that , and syncing the clipmap centers too. I have also vastly improved the framerate , by adding some adition optimization to the mesh code.




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