Searc

Tuesday 31 January 2012

Just a little eye canddy

I decided to post a screeny i am working on some new noise functions, so far i generate a heightmap texture using a mixture of fbm, and simplex noise. I will soon be working on noise features, craters volcanoes, etc, just thought it looked cool sorry guyz no technical stuff today. I set the R texture channel to blue beacuse it think it looks cool, with my fake water :).


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